SEPTEMBER 19, 2026
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Case File

CVE-2026-74453

HIGH · CVSS 7.8 EPSS 0.13%

Source: NVD + CISA KEV + EPSS · Published 2026-08-15 · Last synced 2026-09-14

CyberRota Analysis

AI-Generated

The vulnerability in the Linux kernel affects the tile state data array (TSDA) used in the GPU binner, which is not properly cleared between job submissions, leading to potential GPU hangs due to invalid command streams. This flaw can result in instability and performance issues for systems relying on GPU rendering, particularly those using the VC4 driver. Organizations utilizing Linux systems with GPU workloads should prioritize addressing this vulnerability to maintain system reliability and performance.

CVE
CVE-2026-74453
Severity
HIGH
CVSS
7.8
EPSS
0.13%
Linux

Original NVD Description

In the Linux kernel, the following vulnerability has been resolved: drm/vc4: Zero the tile state data array before each BIN job The binner BO is a single 16MB buffer split into 512KB slots that are handed out to jobs at submission time and recycled as jobs complete, without ever being cleared. Each slot holds the job's Tile State Data Array (TSDA) at its start, followed by the tile allocation pool. While the tile allocation pool is only walked by the render thread through branches the binner generated during the current job, the TSDA is the PTB's own per-tile bookkeeping and is consumed by the hardware itself. Although the kernel sets the "Auto-initialise Tile State Data Array" flag in the tile binning mode configuration, the PTB demonstrably still acts on stale tile state left by the slot's previous user: the binner ends up creating invalid command streams with invalid primitive streams and branches, which can cause GPU hangs as observed in [1][2]. Zero the TSDA when the job's binning slot is configured. This clears 48 bytes per tile (~24KB for a 1080p frame) in the submission path, and guarantees the PTB never sees another job's tile state. The tile count is only checked for being non-zero today, so the 8-bit fields it comes from can describe a tile state array almost six times larger than the slot it has to live in. Bound it before the slot is handed out, since such size decides how much of the slot is left for the tile alloc pool.